Once you become MM you can buy or trade for Super Loot (9000/10 or 10/9000).
MM1 & MM2 only have access to the Defence Super Loot jobs.
MM3 and beyond have access to all Super Loot jobs.
Each Super Loot costs 2.5 quad each.
5 million energy gets 2.5 quad (1 super loot) in bank exchange.
5 million energy gets 250 skills on MM energy racket.
250 skills adds 75 million to your base, if you have over 5 million base; if your base is less than 5 million they add 25 million.
Each Super Loot adds 90 million to a base.
The Super Loot is NOT doubled using doublers.
Super Loot is an additional base... you carry your normal previous loot AND THESE => but you only carry the attack Super Loot against MML1 and above => you should not need them to beat mere mortals. You carry the defence Super Loot when being attacked by a MM3 or above.
The super loot base DOES count in all rankings (player and family bases).
There are 5 types for attack at 9000/10
FM 950 (w)
AG 3 Piece (a)
Marauder (v)
Novabox Xtal (h)
Apache Gunship (ai)
And 5 types for defence at 10/9000
EMPG (w)
Fight Jacket (a)
Alpha Titan (v)
AR Glasses (h)
C130 Hercules (ai)
s
You can own a maximum of 5001 of each type... so 25005 for a full attack or defence set.
Total cost per full set (att or def) 62.5 quint.
Total cost for both sets = 125 quint
Approximately 100 million energy a day (with max 5 million energy) = 20 Super Loot
Super Loot Trading
You can also trade Dodgem Cars and Plasma Cannons for Super Loot.
10 Plasma Cannons = 1 Super Loot
10 Dodgem Cars = 1 Super Loot
Super Loot -vs- Bosses
If skill points still raise your attack, then so will Super Loot.
Super Loot should be the better thing to add - IF NOT MAX DAMAGE REACHED.