Health
The new rules are a little complicated... the current bosses at this moment of time (not including cyber) .
- Under level 20k the max health it will use is 200k
- At Level 30k it will use MAX 300k
- At Level 40k it will use MAX 400k
CYBER BOSSES WILL BE DIFFERENT.
- They will use your health no matter what it is - so the higher the better.
HEALING COSTS:
It is a myth that you have all carried over from other games that the more health you have the more healing costs will be. THIS IS NOT TRUE IF YOUR HEALTH IS LESS THAN PROGRESSO NEEDED TO LEVEL.
If this were true you would level with 100 health right????
- Healing uses either a level multiplier OR your health to work out healing costs - WHICHEVER IS THE HIGHER.
- Health UNDER Progresso needed should mean it will always use the level multiplier as it would be higher.
- Health OVER Progresso needed, it is likely to be using your health as it would be higher.
CONCLUSION:
- Health should be equal with Progresso until its at 200k
- At 30k health should be 300k and at 40k health should be at 400k
- Once you are at cyber bosses health should be pretty much up with Progresso for max return... but not over - it would count if over but will hurt levellers healing....
HEALTH RULE:
- When fighting, if you win the fight (whether attacking OR attacked) if you have the bigger health you will achieve more damage based on the difference in health. The damage cap is set at 34% (max damage that can be achieved in any 1 hit, including health damage). YOU MUST WIN THE FIGHT FIRST THO!
- This means to protect yourself, you should not be way below the norm - whatever the norm is.
NOTE: Healing should not cost you any more so long as your health is under progresso needed for your level (right hand number of your progresso numbers)
HEALTH AND FIGHTS EXPLAINED
- Health difference is denoted by where you are in relation to progresso needed for your level.
- If you need 1,000,000 progresso for your level and you have 1,000,000 health then you have 100% health.
- If you need 1,000,000 progresso for your level and you have 2,000,000 health then you have 200% health.
- If you need 500,000 progresso for your level and you have 500,000 health then you have 100% health.
- This means that those higher don’t have a natural advantage on health - they should already be stronger.
- This means - for the purpose of math(s) - that 100% health is your progresso needed and your percentages are compared.
- Meaning if my health is 90% of my Progresso needed and your health is 80% of your progresso needed - I have 10% better health
- Temporarily, AT LEAST, fight results and feed show health percentages of both players - remember this is a percentage of their progresso needed and does not actually compare health directly to each other.
- Any damage assisted by health - if any - is shown next to the health percentage in brackets. Inside the brackets is the damage that was added because they both won AND had a better PERCENTAGE health compared to progresso needed.
- Force can now assist this damage.
- These numbers are there in the first instance to help you understand and find out where its wrong - and that helps me/us to adjust as we see fit.
- THIS IS STILL BEING TWEAKED - but health will matter along these lines - we just have to get it both worth it and sensible.
Updated December 3, 2019 - Damage cap during fighting changed from 50% to 34%.